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Searched refs:capCap (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3296 auto capCap = [cap, &replayState](GLenum capEnum, bool capValue) { in CaptureMidExecutionSetup() local
3314 capCap(GL_TEXTURE_2D, currentTextureState); in CaptureMidExecutionSetup()
3323 capCap(GL_CULL_FACE, currentRasterState.cullFace); in CaptureMidExecutionSetup()
3338 capCap(GL_POLYGON_OFFSET_FILL, currentRasterState.polygonOffsetFill); in CaptureMidExecutionSetup()
3352 capCap(GL_RASTERIZER_DISCARD, currentRasterState.rasterizerDiscard); in CaptureMidExecutionSetup()
3357 capCap(GL_DITHER, currentRasterState.dither); in CaptureMidExecutionSetup()
3375 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()
3380 capCap(GL_STENCIL_TEST, currentDSState.stencilTest); in CaptureMidExecutionSetup()
3482 capCap(GL_BLEND, currentBlendState.blend); in CaptureMidExecutionSetup()
3630 capCap(GL_SCISSOR_TEST, apiState.isScissorTestEnabled()); in CaptureMidExecutionSetup()