Searched refs:cartesian_coordinates (Results 1 – 2 of 2) sorted by relevance
272 …ssellationShaderUtils::convertCartesianCoordinatesToBarycentric(const float* cartesian_coordinates, in convertCartesianCoordinatesToBarycentric() argument289 ((y2 - y3) * (cartesian_coordinates[0] - x3) + (x3 - x2) * (cartesian_coordinates[1] - y3)) / in convertCartesianCoordinatesToBarycentric()292 ((y3 - y1) * (cartesian_coordinates[0] - x3) + (x1 - x3) * (cartesian_coordinates[1] - y3)) / in convertCartesianCoordinatesToBarycentric()
270 static void convertCartesianCoordinatesToBarycentric(const float* cartesian_coordinates,