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Searched refs:caseLabelMatch (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderControlFlow.cpp549 auto caseLabelMatch = CmpEQ(sel.Int(0), SIMD::Int(label)); in EmitSwitch() local
550 SPIRV_SHADER_DBG("case {0}: {1}", label, caseLabelMatch & state->activeLaneMask()); in EmitSwitch()
551 state->addOutputActiveLaneMaskEdge(caseBlockId, caseLabelMatch); in EmitSwitch()
552 defaultLaneMask &= ~caseLabelMatch; in EmitSwitch()