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Searched refs:check_valid_to_render (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddraw_validate.c242 check_valid_to_render(struct gl_context *ctx, const char *function) in check_valid_to_render() function
703 if (!check_valid_to_render(ctx, caller)) in validate_DrawElements_common()
772 if (!check_valid_to_render(ctx, "glMultiDrawElements")) in _mesa_validate_MultiDrawElements()
920 if (!check_valid_to_render(ctx, func)) in validate_draw_arrays()
989 if (!check_valid_to_render(ctx, "glMultiDrawArrays")) in _mesa_validate_MultiDrawArrays()
1087 if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { in _mesa_validate_DrawTransformFeedback()
1187 if (!check_valid_to_render(ctx, name)) in valid_draw_indirect()