Searched refs:checkpoint_position_index (Results 1 – 1 of 1) sorted by relevance
2297 glw::GLuint checkpoint_position_index = base_index_of_vertex + clipdistances_array_size + in executeRenderTest() local2299 …::GLint checkpoint_x = glw::GLint(glw::GLfloat(m_to_width) * m_bo_data[checkpoint_position_index]); in executeRenderTest()2300 …nt checkpoint_y = glw::GLint(glw::GLfloat(m_to_height) * m_bo_data[checkpoint_position_index + 1]); in executeRenderTest()