Searched refs:checkpoint_y (Results 1 – 1 of 1) sorted by relevance
2064 … glw::GLfloat checkpoint_y = glw::GLfloat(sub_cell_origin_y + vertex_checkpoint_pixel_offset_y) / in configureVAO() local2073 m_bo_data.push_back(checkpoint_y); in configureVAO()2300 …glw::GLint checkpoint_y = glw::GLint(glw::GLfloat(m_to_height) * m_bo_data[checkpoint_position_ind… in executeRenderTest() local2302 glw::GLint origin_y = checkpoint_y - 1; in executeRenderTest()2387 << "but primitive vertex at (" << checkpoint_x << "," << checkpoint_y in executeRenderTest()2437 << "vertex at (" << checkpoint_x << "," << checkpoint_y << ") " in executeRenderTest()2454 << "vertex at (" << checkpoint_x << "," << checkpoint_y << ") " in executeRenderTest()2516 << "but primitive vertex at (" << checkpoint_x << "," << checkpoint_y in executeRenderTest()