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Searched refs:clamp01 (Results 1 – 25 of 28) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLES_CM/
Dmathutil.h51 using sw::clamp01;
DDevice.cpp192 z = clamp01(z); in clearDepth()
DlibGLES_CM.cpp91 context->setAlphaFunc(func, clamp01(ref)); in AlphaFunc()
3476 context->setSampleCoverageParams(es1::clamp01(value), invert != GL_FALSE); in SampleCoverage()
3694 …context->setTextureEnvColor(clamp01(params[0]), clamp01(params[1]), clamp01(params[2]), clamp01(pa… in TexEnvfv()
DContext.cpp1752 float zNear = clamp01(mState.zNear); in applyRenderTarget()
1753 float zFar = clamp01(mState.zFar); in applyRenderTarget()
2688 float depth = clamp01(mState.depthClearValue); in clear()
/external/swiftshader/src/OpenGL/libGLESv2/
Dmathutil.h53 using sw::clamp01;
DlibGLESv2.cpp317 …context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(al… in BlendColor()
4252 context->setSampleCoverageParams(es2::clamp01(value), invert != GL_FALSE); in SampleCoverage()
DContext.cpp2809 float zNear = clamp01(mState.zNear); in applyRenderTarget()
2810 float zFar = clamp01(mState.zFar); in applyRenderTarget()
3459 float depth = clamp01(mState.depthClearValue); in clear()
3530 float depth = clamp01(value); in clearDepthBuffer()
DDevice.cpp224 z = clamp01(z); in clearDepth()
/external/angle/src/libANGLE/
DContext_gles_1_0.cpp57 mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); in clearDepthx()
111 mState.setDepthRange(clamp01(ConvertFixedToFloat(n)), clamp01(ConvertFixedToFloat(f))); in depthRangex()
509 mState.setSampleCoverageParams(clamp01(valuef), ConvertToBool(invert)); in sampleCoveragex()
DState.cpp920 red = clamp01(red); in setBlendColor()
921 green = clamp01(green); in setBlendColor()
922 blue = clamp01(blue); in setBlendColor()
923 alpha = clamp01(alpha); in setBlendColor()
1120 value = gl::clamp01(value); in setMinSampleShading()
/external/swiftshader/src/System/
DMath.hpp162 inline float clamp01(float x) in clamp01() function
/external/swiftshader/src/Common/
DMath.hpp194 inline float clamp01(float x) in clamp01() function
/external/skia/src/core/
DSkColorFilter_Matrix.cpp119 return premul(clamp01(c)); in onProgram()
DSkVM.h748 F32 clamp01(F32 x) { return clamp(x, 0.0f, 1.0f); } in clamp01() function
1167 SI F32 clamp01(F32 x) { return x-> clamp01(x); } in clamp01() function
1267 SI Color clamp01(Color c) { return c->clamp01(c); } in clamp01() function
DSkVMBlitter.cpp317 src = clamp01(src); in build_program()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp96 const float clampedZValue = gl::clamp01(*zValue); in UpdateDataCache()
591 const FLOAT depthClear = gl::clamp01(clearParams.depthValue); in clearFramebuffer()
DStateManager11.cpp1412 float actualZNear = gl::clamp01(glState.getNearPlane()); in syncViewport()
1413 float actualZFar = gl::clamp01(glState.getFarPlane()); in syncViewport()
/external/skia/src/shaders/gradients/
DSkGradientShader.cpp450 mask &= (t == clamp01(t)); in onProgram()
497 auto T = clamp01(t); in onProgram()
551 ix = trunc(clamp01(t) * uniformF(stops.size() - 1) + 1.0f); in onProgram()
/external/skia/src/effects/
DSkTableColorFilter.cpp70 skvm::I32 index = to_unorm(8, clamp01(c)); in onProgram()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp429 float actualZNear = gl::clamp01(zNear); in setViewportState()
430 float actualZFar = gl::clamp01(zFar); in setViewportState()
/external/angle/src/image_util/
Dloadimage.cpp1465 dest[x] = gl::clamp01(source[x]); in LoadD32FToD32F()
1493 uint32_t d = static_cast<uint32_t>(gl::clamp01(sourceDepth[x * 2]) * 0xFFFFFF); in LoadD32FS8X24ToD24S8()
1573 destDepth[x] = gl::clamp01(sourceDepth[x * 2]); in LoadD32FS8X24ToD32F()
1604 destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]); in LoadD32FS8X24ToD32FS8X24()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_utils.cpp1352 viewportOut->minDepth = gl::clamp01(nearPlane); in GetViewport()
1353 viewportOut->maxDepth = gl::clamp01(farPlane); in GetViewport()
/external/angle/src/common/
Dmathutil.h122 inline float clamp01(float x) in clamp01() function
/external/skia/src/shaders/
DSkImageShader.cpp982 c.a = clamp01(c.a); in onProgram()
/external/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp1070 return unary(args[0], [](skvm::F32 x) { return skvm::clamp01(x); }); in writeIntrinsicCall()
1078 skvm::F32 t = skvm::clamp01((x - edge0) / (edge1 - edge0)); in writeIntrinsicCall()

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