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Searched refs:clampFragDepth (Results 1 – 3 of 3) sorted by relevance

/external/angle/include/platform/
DFeaturesGL.h225 Feature clampFragDepth = { member
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp327 if (features.clampFragDepth.enabled) in compile()
Drenderergl_utils.cpp1942 ANGLE_FEATURE_CONDITION(features, clampFragDepth, isNvidia); in InitializeFeatures()