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Searched refs:clamp_frag_depth_in_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_shader.c149 st->clamp_frag_depth_in_shader && in st_update_fp()
220 st->clamp_frag_depth_in_shader && in st_update_vp()
285 st->clamp_frag_depth_in_shader && in st_update_common_program()
Dst_context.c243 if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) { in st_invalidate_state()
547 if (st->clamp_frag_depth_in_shader) { in st_init_driver_flags()
760 st->clamp_frag_depth_in_shader = true; in st_create_context_priv()
792 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
802 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
809 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
813 !st->clamp_frag_depth_in_shader && in st_create_context_priv()
Dst_atom_rasterizer.c271 raster->depth_clip_near = st->clamp_frag_depth_in_shader || in st_update_rasterizer()
273 raster->depth_clip_far = st->clamp_frag_depth_in_shader || in st_update_rasterizer()
Dst_context.h135 boolean clamp_frag_depth_in_shader; member
Dst_cb_drawpixels.c795 rasterizer.depth_clip_near = st->clamp_frag_depth_in_shader || in draw_textured_quad()
797 rasterizer.depth_clip_far = st->clamp_frag_depth_in_shader || in draw_textured_quad()
1281 if (st_context(ctx)->clamp_frag_depth_in_shader) { in get_effective_raster_z()