Searched refs:clearDepthValue (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/tests/perf_tests/ |
D | BlitFramebufferPerf.cpp | 207 GLfloat clearDepthValue = 0.5f; in drawBenchmark() local 208 glClearBufferfv(GL_DEPTH, 0, &clearDepthValue); in drawBenchmark()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineColorWriteEnableTests.cpp | 162 float clearDepthValue; member 175 , clearDepthValue (1.0f) in TestConfig() 867 clearValues.push_back(vk::makeClearValueDepthStencil(m_testConfig.clearDepthValue, 0u)); in iterate() 1076 config.clearDepthValue = 0.5f; in AddSingleTestCaseStatic() 1115 config.clearDepthValue = 0.5f; in AddSingleTestCaseDynamic()
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D | vktPipelineExtendedDynamicStateTests.cpp | 451 float clearDepthValue; member 513 , clearDepthValue (1.0f) in TestConfig() 1802 …clearValues.push_back(vk::makeClearValueDepthStencil(m_testConfig.clearDepthValue, m_testConfig.cl… in iterate() 2402 config.clearDepthValue = 0.5f; in createExtendedDynamicStateTests() 2418 config.clearDepthValue = 0.5f; in createExtendedDynamicStateTests() 2440 config.clearDepthValue = 0.25f; in createExtendedDynamicStateTests() 2460 config.clearDepthValue = 0.25f; in createExtendedDynamicStateTests() 2480 baseConfig.clearDepthValue = 0.5f; in createExtendedDynamicStateTests() 2830 config.clearDepthValue = 0.5f; in createExtendedDynamicStateTests() 2839 config.expectedDepth = config.clearDepthValue; // No depth writing by default. in createExtendedDynamicStateTests()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.h | 388 const float clearDepthValue,
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 405 const float clearDepthValue,
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D | Renderer9.cpp | 3144 const float clearDepthValue, in clearRenderTarget() argument 3150 float depth = clearDepthValue; in clearRenderTarget()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 471 const float clearDepthValue,
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D | Renderer11.cpp | 4205 const float clearDepthValue, in clearRenderTarget() argument 4218 clearDepthValue, in clearRenderTarget()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 2076 const float clearDepthValue = params.depthStencilClearValue.depth; in clearFramebuffer() local 2077 gl_vk::GetViewport(completeRenderArea, clearDepthValue, clearDepthValue, invertViewport, in clearFramebuffer()
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