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Searched refs:clearDepthValue (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/tests/perf_tests/
DBlitFramebufferPerf.cpp207 GLfloat clearDepthValue = 0.5f; in drawBenchmark() local
208 glClearBufferfv(GL_DEPTH, 0, &clearDepthValue); in drawBenchmark()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineColorWriteEnableTests.cpp162 float clearDepthValue; member
175 , clearDepthValue (1.0f) in TestConfig()
867 clearValues.push_back(vk::makeClearValueDepthStencil(m_testConfig.clearDepthValue, 0u)); in iterate()
1076 config.clearDepthValue = 0.5f; in AddSingleTestCaseStatic()
1115 config.clearDepthValue = 0.5f; in AddSingleTestCaseDynamic()
DvktPipelineExtendedDynamicStateTests.cpp451 float clearDepthValue; member
513 , clearDepthValue (1.0f) in TestConfig()
1802 …clearValues.push_back(vk::makeClearValueDepthStencil(m_testConfig.clearDepthValue, m_testConfig.cl… in iterate()
2402 config.clearDepthValue = 0.5f; in createExtendedDynamicStateTests()
2418 config.clearDepthValue = 0.5f; in createExtendedDynamicStateTests()
2440 config.clearDepthValue = 0.25f; in createExtendedDynamicStateTests()
2460 config.clearDepthValue = 0.25f; in createExtendedDynamicStateTests()
2480 baseConfig.clearDepthValue = 0.5f; in createExtendedDynamicStateTests()
2830 config.clearDepthValue = 0.5f; in createExtendedDynamicStateTests()
2839 config.expectedDepth = config.clearDepthValue; // No depth writing by default. in createExtendedDynamicStateTests()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h388 const float clearDepthValue,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h405 const float clearDepthValue,
DRenderer9.cpp3144 const float clearDepthValue, in clearRenderTarget() argument
3150 float depth = clearDepthValue; in clearRenderTarget()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h471 const float clearDepthValue,
DRenderer11.cpp4205 const float clearDepthValue, in clearRenderTarget() argument
4218 clearDepthValue, in clearRenderTarget()
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp2076 const float clearDepthValue = params.depthStencilClearValue.depth; in clearFramebuffer() local
2077 gl_vk::GetViewport(completeRenderArea, clearDepthValue, clearDepthValue, invertViewport, in clearFramebuffer()