Searched refs:clear_depth_value (Results 1 – 4 of 4) sorted by relevance
335 GLuint clear_depth_value, clear_depth_mask; in intelClearWithBlit() local348 clear_depth_value = 0; in intelClearWithBlit()351 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); in intelClearWithBlit()355 clear_depth_value |= (ctx->Stencil.Clear & 0xff) << 24; in intelClearWithBlit()427 clear_val = clear_depth_value; in intelClearWithBlit()
47 EXPECT_FLOAT_EQ(1.0f, rpi.clear_depth_value); in TEST_F()
55 float clear_depth_value = 1.0f; member
888 render_pipeline->clear_depth_value = command->GetValue(); in DoClearDepth()1181 depthStencilAttachmentInfo.clearDepth = render_pipeline.clear_depth_value; in CreateRenderPassDescriptor()