Searched refs:cleared_and_retried (Results 1 – 3 of 3) sorted by relevance
231 bool cleared_and_retried = false; in v3dv_bo_alloc() local239 !cleared_and_retried) { in v3dv_bo_alloc()240 cleared_and_retried = true; in v3dv_bo_alloc()
155 bool cleared_and_retried = false; in v3d_bo_alloc() local166 !cleared_and_retried) { in v3d_bo_alloc()167 cleared_and_retried = true; in v3d_bo_alloc()
223 bool cleared_and_retried = false; in vc4_bo_alloc() local259 !cleared_and_retried) { in vc4_bo_alloc()260 cleared_and_retried = true; in vc4_bo_alloc()