Searched refs:clip_distance (Results 1 – 25 of 55) sorted by relevance
123
3 OpenGL GLSL's `gl_ClipDistance` is equivalent to `[[clip_distance]]` attribute in the Metal Shading6 doesn't have any equivalent API to disable/enable the writing, though writing to a `clip_distance`
7 KHR-GL30.clip_distance.coverage8 KHR-GL30.clip_distance.functional9 KHR-GL30.clip_distance.negative
7 KHR-GL31.clip_distance.coverage8 KHR-GL31.clip_distance.functional9 KHR-GL31.clip_distance.negative
7 KHR-GL32.clip_distance.coverage8 KHR-GL32.clip_distance.functional9 KHR-GL32.clip_distance.negative
203 clip_distance, enumerator
1 KHR-GL30.clip_distance.coverage Pass2 KHR-GL30.clip_distance.functional Pass3 KHR-GL30.clip_distance.negative Pass
9 KHR-GL31.clip_distance.coverage Pass10 KHR-GL31.clip_distance.functional Pass11 KHR-GL31.clip_distance.negative Pass
1 KHR-GL30.clip_distance.coverage Pass2 KHR-GL30.clip_distance.functional Fail3 KHR-GL30.clip_distance.negative Pass
9 KHR-GL31.clip_distance.coverage Pass10 KHR-GL31.clip_distance.functional Fail11 KHR-GL31.clip_distance.negative Pass
9 KHR-GL32.clip_distance.coverage Pass10 KHR-GL32.clip_distance.functional Pass11 KHR-GL32.clip_distance.negative Pass
9 KHR-GL32.clip_distance.coverage Pass10 KHR-GL32.clip_distance.functional Fail11 KHR-GL32.clip_distance.negative Pass