Searched refs:coefA (Results 1 – 1 of 1) sorted by relevance
872 float coefA = 0.0f; in fillWithComponentGradients2D() local877 coefA = (x < xedge) ? (1.0f - s) * 0.4f : s * 0.6f - 0.2f; in fillWithComponentGradients2D()882 coefA += (y < yedge) ? (1.0f - t) * 0.4f : t * 0.6f - 0.2f; in fillWithComponentGradients2D()887 float a = linearInterpolate(coefA, minVal.w(), maxVal.w()); in fillWithComponentGradients2D()