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/external/deqp/framework/common/
DtcuTextureUtil.cpp872 float coefA = 0.0f; in fillWithComponentGradients2D() local
877 coefA = (x < xedge) ? (1.0f - s) * 0.4f : s * 0.6f - 0.2f; in fillWithComponentGradients2D()
882 coefA += (y < yedge) ? (1.0f - t) * 0.4f : t * 0.6f - 0.2f; in fillWithComponentGradients2D()
887 float a = linearInterpolate(coefA, minVal.w(), maxVal.w()); in fillWithComponentGradients2D()