Searched refs:coefB (Results 1 – 1 of 1) sorted by relevance
871 float coefB = 0.0f; in fillWithComponentGradients2D() local876 coefB = (x < xedge) ? (1.0f - s) * 0.4f : s * 0.6f - 0.2f; in fillWithComponentGradients2D()881 coefB += (y < yedge) ? t * 0.4f : (1 - t) * 0.6f; in fillWithComponentGradients2D()886 float b = linearInterpolate(coefB, minVal.z(), maxVal.z()); in fillWithComponentGradients2D()