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Searched refs:collision (Results 1 – 25 of 172) sorted by relevance

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/external/tcpdump/tests/
Dsflow_multiple_counter_30_pdus.out12 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0
13 deferred 0, late collision 0, excessive collision 0, mac trans error 0
24 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0
25 deferred 0, late collision 0, excessive collision 0, mac trans error 0
36 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0
37 deferred 0, late collision 0, excessive collision 0, mac trans error 0
48 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0
49 deferred 0, late collision 0, excessive collision 0, mac trans error 0
60 align errors 0, fcs errors 0, single collision 0, multiple collision 0, test error 0
61 deferred 0, late collision 0, excessive collision 0, mac trans error 0
[all …]
/external/e2fsprogs/tests/f_inode_ea_collision/
Dexpect.12 Inode 12 extended attribute is corrupt (allocation collision). Clear? yes
4 Inode 13 extended attribute is corrupt (allocation collision). Clear? yes
6 Inode 14 extended attribute is corrupt (allocation collision). Clear? yes
/external/replicaisland/src/com/replica/replicaisland/
DBackgroundCollisionComponent.java140 CollisionSystem collision = sSystemRegistry.collisionSystem; in update() local
141 if (collision != null) { in update()
234 if (collision.castRay(mRayStart, mRayEnd, mFilterDirection, mVerticalHitPoint, in update()
266 if (collision.castRay(mRayStart, mRayEnd, mFilterDirection, mHorizontalHitPoint, in update()
329 CollisionSystem collision = sSystemRegistry.collisionSystem; in sweepHorizontal() local
348 if (collision.castRay(previousPosition, mTestPointEnd, mFilterDirection, in sweepHorizontal()
364 CollisionSystem collision = sSystemRegistry.collisionSystem; in sweepVertical() local
380 if (collision.castRay(previousPosition, mTestPointEnd, mFilterDirection, in sweepVertical()
DDynamicCollisionComponent.java52 GameObjectCollisionSystem collision = sSystemRegistry.gameObjectCollisionSystem; in update() local
53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) { in update()
54collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume, in update()
DSimpleCollisionComponent.java55 final CollisionSystem collision = sSystemRegistry.collisionSystem; in update() local
56 if (collision != null) { in update()
57 final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition, in update()
DSolidSurfaceComponent.java83 CollisionSystem collision = sSystemRegistry.collisionSystem; in update() local
90 if (collision != null && surfaceCount > 0) { in update()
127 collision.addTemporarySurface(start, end, normal, parentObject); in update()
DLevelSystem.java160 CollisionSystem collision = sSystemRegistry.collisionSystem; in loadLevel() local
161 if (collision != null) { in loadLevel()
162 collision.initialize(world, mTileWidth, mTileHeight); in loadLevel()
DGameObjectFactory.java1247 DynamicCollisionComponent collision
1249 sprite.setCollisionComponent(collision);
1253 collision.setHitReactionComponent(hitReact);
1287 object.add(collision);
1426 DynamicCollisionComponent collision
1428 sprite.setCollisionComponent(collision);
1432 collision.setHitReactionComponent(hitReact);
1465 object.add(collision);
1640 DynamicCollisionComponent collision
1642 sprite.setCollisionComponent(collision);
[all …]
DGame.java122 CollisionSystem collision = new CollisionSystem(); in bootstrap() local
123 BaseObject.sSystemRegistry.collisionSystem = collision; in bootstrap()
145 collision.loadCollisionTiles(context.getResources().openRawResource(R.raw.collision)); in bootstrap()
237 gameRoot.add(collision); in bootstrap()
/external/e2fsprogs/tests/f_ea_value_crash/
Dexpect.14 Inode 12 extended attribute is corrupt (allocation collision). Clear? yes
6 Inode 13 extended attribute is corrupt (allocation collision). Clear? yes
/external/llvm-project/clang/test/CodeGenCXX/
Dmangle-lambda-explicit-template-params.cpp44 inline void collision() { in collision() function
55 void use_collision() { collision(); } in use_collision()
/external/replicaisland/
DREADME.TXT24 …eComponents as children. GameComponents implement individual features (collision detection, anima…
32 res/raw/collision.bin: This is the raw collision data. Line segments and normals.
34 …e to run and is probably the worst code in the entire project. res/raw/collision.bin is the binar…
/external/llvm-project/lld/test/COFF/
Dpdb-globals-dia-vfunc-collision.test27 clang-cl /Z7 /GS- /GR- /c main.cpp /Foglobals-dia-vfunc-collision.obj
29 RUN: lld-link /debug /nodefaultlib /entry:main /out:%t.exe %S/Inputs/globals-dia-vfunc-collision.obj
/external/python/cryptography/docs/hazmat/primitives/
Dcryptographic-hashes.rst195 collision resistance and lengths shorter than 128 bit (16 bytes) will
210 collision resistance and lengths shorter than 256 bit (32 bytes) will
223 SHA-1 is a deprecated hash algorithm that has practical known collision
231 vulnerable to practical collision attacks, and collisions have been
239 MD5 is a deprecated hash algorithm that has practical known collision
246 message digest and has practical known collision attacks.
/external/e2fsprogs/tests/f_itable_collision/
Dname1 collision between IND/extent tree blocks and inode table
/external/python/cpython3/Objects/
Ddictnotes.txt129 entries as a first step in collision resolution. Unfortunately, the
130 introduction of any regularity into collision searches results in more
139 more popular entries *and* their collision chains tend to remain in cache.
141 To exploit cache locality, change the collision resolution section
/external/llvm/test/TableGen/
DTemplateArgRename.td4 // Make sure there is no collision between XX and XX.
/external/llvm-project/llvm/test/TableGen/
DTemplateArgRename.td4 // Make sure there is no collision between XX and XX.
/external/boringssl/src/third_party/wycheproof_testvectors/
Dhkdf_sha256_test.txt227 # output collision for different salts
237 # output collision for different salts
516 # output collision for different salts
526 # output collision for different salts
829 # output collision for different salts
839 # output collision for different salts
Dhkdf_sha384_test.txt195 # output collision for different salts
205 # output collision for different salts
484 # output collision for different salts
494 # output collision for different salts
773 # output collision for different salts
783 # output collision for different salts
Dhkdf_sha1_test.txt239 # output collision for different salts
249 # output collision for different salts
552 # output collision for different salts
562 # output collision for different salts
841 # output collision for different salts
851 # output collision for different salts
Dhkdf_sha512_test.txt195 # output collision for different salts
205 # output collision for different salts
484 # output collision for different salts
494 # output collision for different salts
773 # output collision for different salts
783 # output collision for different salts
/external/mesa3d/src/amd/vulkan/
Dvulkan.sym14 # That may cause symbol collision, so explicitly demote everything.
/external/deqp-deps/glslang/glslang/MachineIndependent/
DlinkValidate.cpp1144 int collision = -1; // no collision in addUsedLocation() local
1148 collision = checkLocationRT(setRT, qualifier.layoutLocation); in addUsedLocation()
1149 if (collision < 0) in addUsedLocation()
1163 collision = checkLocationRange(set, range, type, typeCollision); in addUsedLocation()
1164 if (collision < 0) { in addUsedLocation()
1173 collision = checkLocationRange(set, range2, type, typeCollision); in addUsedLocation()
1174 if (collision < 0) in addUsedLocation()
1197 collision = checkLocationRange(set, range, type, typeCollision); in addUsedLocation()
1199 if (collision < 0) in addUsedLocation()
1203 return collision; in addUsedLocation()
/external/llvm-project/llvm/test/Assembler/
D2002-03-08-NameCollision2.ll4 ; Another name collision problem. Here the problem was that if a forward

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