Searched refs:colorAttrLocation (Results 1 – 1 of 1) sorted by relevance
2132 GLuint colorAttrLocation = glGetAttribLocation(program, "color"); in TEST_P() local2133 glEnableVertexAttribArray(colorAttrLocation); in TEST_P()2151 glVertexAttribPointer(colorAttrLocation, 4, GL_FLOAT, GL_FALSE, 0, in TEST_P()