/external/skia/samplecode/ |
D | SampleComplexClip.cpp | 59 SkColor colorB = SK_ColorRED; in onDrawContent() local 74 paint.setColor(colorB); in onDrawContent() 115 paint.setColor(colorB); in onDrawContent() 127 paint.setColor(colorB); in onDrawContent()
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/external/skqp/samplecode/ |
D | SampleComplexClip.cpp | 67 SkColor colorB = SK_ColorRED; in onDrawContent() local 82 paint.setColor(colorB); in onDrawContent() 126 paint.setColor(colorB); in onDrawContent() 138 paint.setColor(colorB); in onDrawContent()
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/external/angle/src/tests/gl_tests/ |
D | BindUniformLocationTest.cpp | 70 static const float colorB[] = { in TEST_P() local 75 glUniform4fv(colorBLocation, 2, colorB); in TEST_P() 111 static const float colorB[] = { in TEST_P() local 116 glUniform4fv(colorBLocation, 2, colorB); in TEST_P()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureSpecificationTests.cpp | 988 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 993 …ixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() 1045 …Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + … in createTexture() local 1049 …fferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() 1094 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1096 …ight, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture() 1164 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 1166 …a[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); in createTexture() 1250 Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture() local 1254 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() [all …]
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D | es3fTextureShadowTests.cpp | 251 deUint32 colorB = 0xff000000 | ~rgb; in init() local 254 …s[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec()); in init() 523 deUint32 colorB = 0xff000000 | ~rgb; in init() local 526 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 805 deUint32 colorB = 0xff000000 | ~rgb; in init() local 808 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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D | es3fTextureFilteringTests.cpp | 214 deUint32 colorB = 0xff000000 | ~rgb; in init() local 217 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 505 deUint32 colorB = 0xff000000 | ~rgb; in init() local 508 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 805 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 808 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init() 1051 deUint32 colorB = 0xff000000 | ~rgb; in init() local 1054 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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D | es3fVertexTextureTests.cpp | 612 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 615 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 932 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 935 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 1258 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1261 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 1598 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 1601 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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D | es3fShaderTextureFunctionTests.cpp | 590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 593 …rid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 628 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 636 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 684 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 686 …elAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 714 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 717 …rid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
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/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 991 …lWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid1D() argument 998 access.setPixel(colorB, x, 0); in fillWithGrid1D() 1004 …lWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid2D() argument 1014 access.setPixel(colorB, x, y); in fillWithGrid2D() 1021 …lWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid3D() argument 1034 access.setPixel(colorB, x, y, z); in fillWithGrid3D() 1042 …illWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) in fillWithGrid() argument 1053 …thGrid(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), cellSize, colorA, colorB); in fillWithGrid() 1055 …s(access, tcu::Sampler::MODE_STENCIL), cellSize, colorA.swizzle(3,2,1,0), colorB.swizzle(3,2,1,0)); in fillWithGrid() 1060 fillWithGrid1D(access, cellSize, colorA, colorB); in fillWithGrid() [all …]
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D | tcuTextureUtil.hpp | 121 …thGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB); 122 …lWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB);
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 496 Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); in initTexture() local 500 colorB); in initTexture() 537 Vec4 colorB = cBias + cScale * Vec4(fB, fA, fB, fA); in initTexture() local 541 de::max(1, baseCellSize >> level), colorA, colorB); in initTexture() 579 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 587 tcu::fillWithGrid(access, de::max(1, baseCellSize >> level), colorA, colorB); in initTexture() 655 Vec4 colorB = cBias + cScale * f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 666 de::max(1, baseCellSize >> level), colorA, colorB); in initTexture()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureFilteringTests.cpp | 247 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DFilteringTestInstance() local 250 …r::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in Texture2DFilteringTestInstance() 252 …vel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in Texture2DFilteringTestInstance() 471 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeFilteringTestInstance() local 473 …(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in TextureCubeFilteringTestInstance() 476 …r::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in TextureCubeFilteringTestInstance() 478 …(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in TextureCubeFilteringTestInstance() 717 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayFilteringTestInstance() local 720 …r::MODE_STENCIL), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in Texture2DArrayFilteringTestInstance() 722 …elNdx, layerNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in Texture2DArrayFilteringTestInstance() [all …]
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D | vktTextureShadowTests.cpp | 259 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DShadowTestInstance() local 261 …rid(m_textures[1]->getLevel(levelNdx, 0), 4, tcu::RGBA(colorA).toVec(), tcu::RGBA(colorB).toVec()); in Texture2DShadowTestInstance() 480 const deUint32 colorB = 0xff000000 | ~rgb; in TextureCubeShadowTestInstance() local 482 …(levelNdx, face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in TextureCubeShadowTestInstance() 686 const deUint32 colorB = 0xff000000 | ~rgb; in Texture2DArrayShadowTestInstance() local 688 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in Texture2DArrayShadowTestInstance()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 449 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 451 …ipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture() 555 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; in createTexture() local 558 …ipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); in createTexture() 691 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); in createTexture() local 695 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); in createTexture()
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D | es31fTextureFormatTests.cpp | 313 tcu::Vec4 colorB (spec.valueMax.x(), spec.valueMin.y(), spec.valueMax.z(), spec.valueMin.w()); in init() local 329 << ",\n fill with " << formatGradient(&colorA, &colorB) << " gradient" in init() 335 tcu::fillWithComponentGradients(m_texture->getFullRefTexture(), colorA, colorB); in init()
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D | es31fTextureFilteringTests.cpp | 264 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 267 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 861 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local 866 …d(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() 912 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); in createTexture() local 916 …d(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); in createTexture() 981 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 985 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1056 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1060 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() 1451 Vec4 colorB = randomVector<4>(rnd); in createTexture() local 1455 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); in createTexture() [all …]
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D | es2fShaderTextureFunctionTests.cpp | 344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 347 …rid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 384 …xture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture()
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D | es2fTextureFilteringTests.cpp | 196 deUint32 colorB = 0xff000000 | ~rgb; in init() local 199 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 470 deUint32 colorB = 0xff000000 | ~rgb; in init() local 473 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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D | es2fVertexTextureTests.cpp | 512 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 515 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 834 const deUint32 colorB = 0xff000000 | ~rgb; in init() local 837 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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D | es2fTextureUnitTests.cpp | 705 deUint32 colorB = alpha1 | ~rgb; in init() local 717 …access, curCellSize, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 156 deUint32 colorB = 0xff000000 | ~rgb; in init() local 159 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 424 deUint32 colorB = 0xff000000 | ~rgb; in init() local 427 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 166 deUint32 colorB = 0xff000000 | ~rgb; in init() local 169 …tLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init() 438 deUint32 colorB = 0xff000000 | ~rgb; in init() local 441 …::CubeFace)face), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + … in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 445 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() local 450 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 881 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 884 tcu::fillWithGrid(texture2D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 920 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); in initTexture() local 928 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 977 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 979 …elAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 1008 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 1011 tcu::fillWithGrid(texture3D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() 1041 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); in initTexture() local 1044 tcu::fillWithGrid(texture1D->getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); in initTexture() [all …]
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