Searched refs:colorWriteMaskBits (Results 1 – 2 of 2) sorted by relevance
1655 Int4Array_Set(inputAndBlend.colorWriteMaskBits, colorIndexGL, allColorBits); in initDefaults()2050 Int4Array_Get<VkColorComponentFlags>(inputAndBlend.colorWriteMaskBits, colorIndexGL); in initializePipeline()2327 Int4Array_Set(inputAndBlend.colorWriteMaskBits, colorIndexGL, mask); in setColorWriteMasks()2336 Int4Array_Set(inputAndBlend.colorWriteMaskBits, colorIndexGL, colorMask); in setSingleColorWriteMask()2351 colorWriteMaskBits, colorIndexGL, 4)); in updateColorWriteMasks()
511 uint8_t colorWriteMaskBits[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS / 2]; member