Searched refs:color_texture (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 5645 Utils::texture color_texture(m_context); in iterate() local 5661 color_texture.create(m_texture_width, m_texture_height, GL_RGBA8); in iterate() 5666 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in iterate() 5690 fillTexture(color_texture, clean_color); in iterate() 5707 test_configurations[i].m_expected_color, color_texture)) in iterate() 5770 const glw::GLubyte expected_color[4], Utils::texture& color_texture) const in testDraw() 5815 color_texture.get(GL_RGBA, GL_UNSIGNED_BYTE, &captured_data[0]); in testDraw() 6041 Utils::texture color_texture(m_context); in testAtomic() local 6055 color_texture.create(m_texture_width, m_texture_height, GL_R32UI); in testAtomic() 6064 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_texture_width, m_texture_hei… in testAtomic() [all …]
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D | gl4cShadingLanguage420PackTests.hpp | 543 bool checkResults(Utils::texture& color_texture) const; 545 void prepareFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& color_texture) const; 547 void prepareImage(Utils::program& program, Utils::texture& color_texture) const;
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D | gl4cShadingLanguage420PackTests.cpp | 1981 bool GLSLTestBase::checkResults(Utils::texture& color_texture) const in checkResults() 1989 color_texture.get(m_color_texture_format, m_color_texture_type, &texture_data[0]); in checkResults() 2011 …LTestBase::prepareFramebuffer(Utils::framebuffer& framebuffer, Utils::texture& color_texture) const in prepareFramebuffer() 2015 …color_texture.create(m_color_texture_width, m_color_texture_height, m_color_texture_internal_forma… in prepareFramebuffer() 2017 …framebuffer.attachTexture(GL_COLOR_ATTACHMENT0, color_texture.m_id, m_color_texture_width, m_color… in prepareFramebuffer() 2028 void GLSLTestBase::prepareImage(Utils::program& program, Utils::texture& color_texture) const in prepareImage() 2030 …color_texture.create(m_color_texture_width, m_color_texture_height, m_color_texture_internal_forma… in prepareImage() 2032 bindTextureToimage(program, color_texture, "uni_image"); in prepareImage()
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D | gl4cShaderSubroutineTests.hpp | 683 const glw::GLubyte expected_color[4], Utils::texture& color_texture) const;
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