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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp483 Move<VkShaderModule> compShader; in iterate() local
488 …if (hasCompute) compShader = createShaderModule(vkd, device, m_context.getBinaryCollection().get(… in iterate()
532 compShader.get(), // VkShaderModule module; in iterate()