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Searched refs:compatibleWithSamplerFormatForWebGL (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DTexture.h125 ANGLE_INLINE bool compatibleWithSamplerFormatForWebGL(SamplerFormat format, in compatibleWithSamplerFormatForWebGL() function
DState.cpp654 if (!texture->getTextureState().compatibleWithSamplerFormatForWebGL( in setActiveTextureDirty()