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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5PreciseQualifier.cpp290 for (glw::GLuint component_nr = 0; component_nr < m_n_components; ++component_nr) in iterate() local
292 vertex_data_positions[component_nr] = static_cast<glw::GLfloat>( in iterate()
295 if (component_nr != (m_n_components - 1)) in iterate()
300 vertex_data_weights[component_nr] = random_value; in iterate()
305 vertex_data_weights[component_nr] = weights_sum; in iterate()
317 for (glw::GLuint component_nr = 0; component_nr < (m_n_components / 2); ++component_nr) in iterate() local
319 temp_value = vertex_data_positions[component_nr]; in iterate()
321 vertex_data_positions[component_nr] = vertex_data_positions[m_n_components - 1 - component_nr]; in iterate()
322 vertex_data_positions[m_n_components - 1 - component_nr] = temp_value; in iterate()
324 temp_value = vertex_data_weights[component_nr]; in iterate()
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