Searched refs:component_nr (Results 1 – 1 of 1) sorted by relevance
290 for (glw::GLuint component_nr = 0; component_nr < m_n_components; ++component_nr) in iterate() local292 vertex_data_positions[component_nr] = static_cast<glw::GLfloat>( in iterate()295 if (component_nr != (m_n_components - 1)) in iterate()300 vertex_data_weights[component_nr] = random_value; in iterate()305 vertex_data_weights[component_nr] = weights_sum; in iterate()317 for (glw::GLuint component_nr = 0; component_nr < (m_n_components / 2); ++component_nr) in iterate() local319 temp_value = vertex_data_positions[component_nr]; in iterate()321 vertex_data_positions[component_nr] = vertex_data_positions[m_n_components - 1 - component_nr]; in iterate()322 vertex_data_positions[m_n_components - 1 - component_nr] = temp_value; in iterate()324 temp_value = vertex_data_weights[component_nr]; in iterate()[all …]