Searched refs:computeCurrentVelocity (Results 1 – 2 of 2) sorted by relevance
26 velocityTracker.computeCurrentVelocity(1); in handlesXMovement()39 velocityTracker.computeCurrentVelocity(1); in handlesYMovement()52 velocityTracker.computeCurrentVelocity(1); in handlesXAndYMovement()62 velocityTracker.computeCurrentVelocity(1, 10); in handlesWindowing_positive()72 velocityTracker.computeCurrentVelocity(1, 10); in handlesWindowing_negative()85 velocityTracker.computeCurrentVelocity(1); in handlesMultiplePointers()98 velocityTracker.computeCurrentVelocity(1); in handlesClearing()103 velocityTracker.computeCurrentVelocity(1); in handlesClearing()112 velocityTracker.computeCurrentVelocity(1); in clearsOnDown()114 velocityTracker.computeCurrentVelocity(1); in clearsOnDown()
65 protected void computeCurrentVelocity(int units) { in computeCurrentVelocity() method in ShadowVelocityTracker66 computeCurrentVelocity(units, Float.MAX_VALUE); in computeCurrentVelocity()70 protected void computeCurrentVelocity(int units, float maxVelocity) { in computeCurrentVelocity() method in ShadowVelocityTracker