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Searched refs:computeExecutable (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1286 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables() local
1289 false, &computeExecutable)); in loadBinaryShaderExecutables()
1291 if (!computeExecutable) in loadBinaryShaderExecutables()
1299 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()
1510 ComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get(); in save() local
1512 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature(); in save()
1520 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength(); in save()
1523 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction(); in save()
1777 ShaderExecutableD3D *computeExecutable = nullptr; in run() local
1778 ANGLE_TRY(mProgram->getComputeExecutableForImage2DBindLayout(this, &computeExecutable, in run()
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