Searched refs:computeString (Results 1 – 2 of 2) sorted by relevance
570 std::string computeString = computeBuffer.str(); in initPrograms() local572 ….glslSources.add("indirect_dispatch_" + m_name + "_generate") << glu::ComputeSource(computeString); in initPrograms()
1600 void bindProgramPipeline(const GLchar *computeString) in bindProgramPipeline() argument1602 mComputeProg = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &computeString); in bindProgramPipeline()