Searched refs:compute_num_workgroups (Results 1 – 3 of 3) sorted by relevance
1502 memcpy(v3d->compute_num_workgroups, map, 3 * sizeof(uint32_t)); in v3d_launch_grid()1505 if (v3d->compute_num_workgroups[0] == 0 || in v3d_launch_grid()1506 v3d->compute_num_workgroups[1] == 0 || in v3d_launch_grid()1507 v3d->compute_num_workgroups[2] == 0) { in v3d_launch_grid()1514 v3d->compute_num_workgroups[0] = info->grid[0]; in v3d_launch_grid()1515 v3d->compute_num_workgroups[1] = info->grid[1]; in v3d_launch_grid()1516 v3d->compute_num_workgroups[2] = info->grid[2]; in v3d_launch_grid()1520 submit.cfg[i] |= (v3d->compute_num_workgroups[i] << in v3d_launch_grid()1535 submit.cfg[4] = batches_per_wg * (v3d->compute_num_workgroups[0] * in v3d_launch_grid()1536 v3d->compute_num_workgroups[1] * in v3d_launch_grid()[all …]
377 v3d->compute_num_workgroups[data]); in v3d_write_uniforms()
494 uint32_t compute_num_workgroups[3]; member