Searched refs:compute_shader (Results 1 – 25 of 71) sorted by relevance
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16 SHADER compute compute_shader GLSL43 ATTACH compute_shader50 ATTACH compute_shader
16 SHADER compute compute_shader GLSL41 ATTACH compute_shader
16 SHADER compute compute_shader GLSL39 ATTACH compute_shader
16 SHADER compute compute_shader GLSL44 ATTACH compute_shader
16 SHADER compute compute_shader GLSL46 ATTACH compute_shader
17 SHADER compute compute_shader GLSL46 ATTACH compute_shader
16 SHADER compute compute_shader GLSL57 ATTACH compute_shader
16 SHADER compute compute_shader GLSL55 ATTACH compute_shader
16 SHADER compute compute_shader GLSL83 ATTACH compute_shader
16 SHADER compute compute_shader GLSL61 ATTACH compute_shader
16 SHADER compute compute_shader GLSL52 ATTACH compute_shader
33 SHADER compute compute_shader GLSL64 ATTACH compute_shader
18 SHADER compute compute_shader GLSL48 ATTACH compute_shader
48 SHADER compute compute_shader GLSL94 ATTACH compute_shader
16 SHADER compute compute_shader GLSL45 ATTACH compute_shader
145 void *compute_shader = NULL; in si_test_dma_perf() local147 compute_shader = si_create_dma_compute_shader(ctx, cs_dwords_per_thread, in si_test_dma_perf()245 ctx->bind_compute_state(ctx, compute_shader); in si_test_dma_perf()293 if (compute_shader) in si_test_dma_perf()294 ctx->delete_compute_state(ctx, compute_shader); in si_test_dma_perf()
16 SHADER compute compute_shader GLSL58 ATTACH compute_shader
56 SHADER compute compute_shader SPIRV-ASM139 ATTACH compute_shader156 ATTACH compute_shader
81 : pipeline(the_pipeline), compute_shader(comp) {} in ComputePipelineInfo()84 ::dawn::ShaderModule compute_shader;
40 SHADER compute compute_shader GLSL169 ATTACH compute_shader
42 SHADER compute compute_shader GLSL174 ATTACH compute_shader
1025 KHR-GLES31.core.compute_shader.simple-compute1026 KHR-GLES31.core.compute_shader.one-work-group1027 KHR-GLES31.core.compute_shader.resource-ubo1028 KHR-GLES31.core.compute_shader.resource-texture1029 KHR-GLES31.core.compute_shader.resource-image1030 KHR-GLES31.core.compute_shader.resource-atomic-counter1031 KHR-GLES31.core.compute_shader.resource-uniform1032 KHR-GLES31.core.compute_shader.built-in-variables1033 KHR-GLES31.core.compute_shader.max1034 KHR-GLES31.core.compute_shader.work-group-size[all …]