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Searched refs:compute_shader_buffer (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp710 static const glw::GLchar* const compute_shader_buffer; member in glcts::TextureCubeMapArraySamplingTest
DesextcTextureCubeMapArraySampling.cpp121 const glw::GLchar* const TextureCubeMapArraySamplingTest::compute_shader_buffer = ") buffer "; member in glcts::TextureCubeMapArraySamplingTest
2400 … compute_shader_layout_binding << routine_attribute_definitions[i].binding << compute_shader_buffer in getSamplingComputeShaderCode()
2410 … << compute_shader_layout_binding << type_attribute_definitions[i].binding << compute_shader_buffer in getSamplingComputeShaderCode()