Searched refs:compute_shader_color (Results 1 – 2 of 2) sorted by relevance
122 const glw::GLchar* const TextureCubeMapArraySamplingTest::compute_shader_color = "color"; member in glcts::TextureCubeMapArraySamplingTest2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()2384 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()2440 stream << std::endl << " " << color_type << compute_shader_color << ";" << std::endl; in getSamplingComputeShaderCode()2454 stream << "vec4(" << compute_shader_color << ")"; in getSamplingComputeShaderCode()2458 stream << "uvec4(" << compute_shader_color << ")"; in getSamplingComputeShaderCode()2468 stream << compute_shader_color; in getSamplingComputeShaderCode()
711 static const glw::GLchar* const compute_shader_color; member in glcts::TextureCubeMapArraySamplingTest