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Searched refs:compute_shader_color (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp122 const glw::GLchar* const TextureCubeMapArraySamplingTest::compute_shader_color = "color"; member in glcts::TextureCubeMapArraySamplingTest
2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2384 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2440 stream << std::endl << " " << color_type << compute_shader_color << ";" << std::endl; in getSamplingComputeShaderCode()
2454 stream << "vec4(" << compute_shader_color << ")"; in getSamplingComputeShaderCode()
2458 stream << "uvec4(" << compute_shader_color << ")"; in getSamplingComputeShaderCode()
2468 stream << compute_shader_color; in getSamplingComputeShaderCode()
DesextcTextureCubeMapArraySampling.hpp711 static const glw::GLchar* const compute_shader_color; member in glcts::TextureCubeMapArraySamplingTest