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Searched refs:compute_shader_object_id (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp507 , compute_shader_object_id(0) in TestCaseBase()
678 assert(0 == compute_shader_object_id); in compile_shader_and_get_compilation_result()
679 compute_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()
846 if (0 != compute_shader_object_id) in execute_negative_test()
848 gl.deleteShader(compute_shader_object_id); in execute_negative_test()
849 compute_shader_object_id = 0; in execute_negative_test()
1135 gl.attachShader(program_object_id, compute_shader_object_id); in execute_positive_test()
1162 gl.deleteShader(compute_shader_object_id); in execute_positive_test()
1170 compute_shader_object_id = 0; in execute_positive_test()
Des31cArrayOfArraysTests.hpp303 glw::GLint compute_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase