Searched refs:compute_shader_object_id (Results 1 – 2 of 2) sorted by relevance
507 , compute_shader_object_id(0) in TestCaseBase()678 assert(0 == compute_shader_object_id); in compile_shader_and_get_compilation_result()679 compute_shader_object_id = shader_object_id; in compile_shader_and_get_compilation_result()846 if (0 != compute_shader_object_id) in execute_negative_test()848 gl.deleteShader(compute_shader_object_id); in execute_negative_test()849 compute_shader_object_id = 0; in execute_negative_test()1135 gl.attachShader(program_object_id, compute_shader_object_id); in execute_positive_test()1162 gl.deleteShader(compute_shader_object_id); in execute_positive_test()1170 compute_shader_object_id = 0; in execute_positive_test()
303 glw::GLint compute_shader_object_id; member in glcts::ArraysOfArrays::TestCaseBase