Searched refs:compute_shader_source (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 1025 …const std::string& fragment_shader_source, const std::string& compute_shader_source, bool delete_g… in execute_positive_test() argument 1031 bool test_compute = !compute_shader_source.empty(); in execute_positive_test() 1095 compute_shader_source, TestCaseBase<API>::COMPUTE_SHADER_TYPE, require_gpu_shader5); in execute_positive_test() 1210 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(compute_shader_source); in execute_positive_test() 3653 const std::string& compute_shader_source = in execute_dispatch_test() local 3658 compute_shader_source, false, false); in execute_dispatch_test() 3750 const std::string& compute_shader_source = empty_string; in execute_draw_test() local 3774 geometry_shader_source, fragment_shader_source, compute_shader_source, false, in execute_draw_test() 3888 std::string compute_shader_source; in prepare_compute_shader() local 3892 compute_shader_source = "writeonly uniform image2D uni_image;\n" in prepare_compute_shader() [all …]
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D | es31cArrayOfArraysTests.hpp | 292 const std::string& compute_shader_source,
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