Searched refs:const_and_shader_buffers (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader_llvm_resources.c | 58 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers); in load_const_buffer_desc_fast_path() 96 LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers); in load_ubo() 118 LLVMValueRef rsrc_ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers); in load_ssbo()
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D | si_descriptors.c | 1184 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader], in si_pipe_set_constant_buffer() 1204 &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader), in si_get_pipe_constant_buffer() 1266 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader]; in si_set_shader_buffers() 1292 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader]; in si_get_shader_buffers() 1576 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader], in si_rebind_buffer() 1579 buf, sctx->const_and_shader_buffers[shader].priority_constbuf); in si_rebind_buffer() 1584 if (si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader], in si_rebind_buffer() 1587 sctx->const_and_shader_buffers[shader].priority) && in si_rebind_buffer() 2566 si_init_buffer_resources(&sctx->const_and_shader_buffers[i], desc, num_buffer_slots, in si_init_all_descriptors() 2693 si_release_buffer_resources(&sctx->const_and_shader_buffers[i], in si_release_all_descriptors() [all …]
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D | si_shader_internal.h | 70 struct ac_arg const_and_shader_buffers; member
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D | si_debug.c | 798 sctx->const_and_shader_buffers[processor].enabled_mask >> SI_NUM_SHADER_BUFFERS; in si_dump_descriptors() 799 enabled_shaderbuf = sctx->const_and_shader_buffers[processor].enabled_mask & in si_dump_descriptors() 804 (sctx->const_and_shader_buffers[processor].enabled_mask & in si_dump_descriptors()
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D | si_state.h | 575 void si_get_active_slot_masks(const struct si_shader_info *info, uint64_t *const_and_shader_buffers,
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D | si_compute_blit.c | 136 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask & in si_compute_clear_12bytes_buffer() 203 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask & in si_compute_do_clear_or_copy()
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D | si_pipe.h | 1061 struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS]; member
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D | si_shader_llvm_ps.c | 881 ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->const_and_shader_buffers); in si_llvm_build_ps_epilog()
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D | si_state_shaders.c | 2593 void si_get_active_slot_masks(const struct si_shader_info *info, uint64_t *const_and_shader_buffers, in si_get_active_slot_masks() argument 2607 *const_and_shader_buffers = u_bit_consecutive64(start, num_shaderbufs + num_constbufs); in si_get_active_slot_masks()
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D | si_state_draw.c | 1700 struct pipe_resource *res = sctx->const_and_shader_buffers[PIPE_SHADER_VERTEX].buffers[index]; in si_all_vs_resources_read_only()
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D | gfx10_shader_ngg.c | 1125 ret = si_insert_input_ptr(ctx, ret, ctx->const_and_shader_buffers, in gfx10_emit_ngg_culling_epilogue()
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D | si_shader.c | 238 assign_params ? &ctx->const_and_shader_buffers : &ctx->other_const_and_shader_buffers); in declare_const_and_shader_buffers()
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D | si_state.c | 1322 if (sctx->const_and_shader_buffers[PIPE_SHADER_COMPUTE].writable_mask & in si_save_qbo_state()
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