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Searched refs:const_used_size (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dpixelshader9.c83 This->variant.const_used_size = info.const_used_size; in NinePixelShader9_ctor()
86 This->last_const_used_size = info.const_used_size; in NinePixelShader9_ctor()
165 unsigned *const_used_size ) in NinePixelShader9_GetVariant() argument
176 *const_used_size = This->last_const_used_size; in NinePixelShader9_GetVariant()
180 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key); in NinePixelShader9_GetVariant()
218 info.const_ranges, info.const_used_size); in NinePixelShader9_GetVariant()
221 *const_used_size = info.const_used_size; in NinePixelShader9_GetVariant()
227 This->last_const_used_size = *const_used_size; in NinePixelShader9_GetVariant()
Dvertexshader9.c98 This->variant.const_used_size = info.const_used_size; in NineVertexShader9_ctor()
101 This->last_const_used_size = info.const_used_size; in NineVertexShader9_ctor()
191 unsigned *const_used_size ) in NineVertexShader9_GetVariant() argument
202 *const_used_size = This->last_const_used_size; in NineVertexShader9_GetVariant()
206 cso = nine_shader_variant_get(&This->variant, const_ranges, const_used_size, key); in NineVertexShader9_GetVariant()
231 info.const_ranges, info.const_used_size); in NineVertexShader9_GetVariant()
234 *const_used_size = info.const_used_size; in NineVertexShader9_GetVariant()
240 This->last_const_used_size = *const_used_size; in NineVertexShader9_GetVariant()
Dnine_shader.h77 unsigned const_used_size; member
128 unsigned const_used_size; member
135 unsigned *const_used_size, in nine_shader_variant_get() argument
142 *const_used_size = list->const_used_size; in nine_shader_variant_get()
152 unsigned const_used_size) in nine_shader_variant_add() argument
165 list->next->const_used_size = const_used_size; in nine_shader_variant_add()
Dvertexshader9.h128 unsigned *const_used_size );
Dpixelshader9.h136 unsigned *const_used_size );
Dnine_shader.c4098 info->const_used_size = sizeof(float[4]) * tx->num_slots; in nine_translate_shader()