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Searched refs:constantBufferDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp91 D3D11_BUFFER_DESC constantBufferDesc = {}; in loadResources() local
92 constantBufferDesc.ByteWidth = roundUpPow2<UINT>(sizeof(CopyShaderParams), 32u); in loadResources()
93 constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC; in loadResources()
94 constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in loadResources()
95 constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; in loadResources()
96 constantBufferDesc.MiscFlags = 0; in loadResources()
97 constantBufferDesc.StructureByteStride = 0; in loadResources()
99 ANGLE_TRY(mRenderer->allocateResource(context11, constantBufferDesc, &mParamsConstantBuffer)); in loadResources()