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Searched refs:context9 (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp84 angle::Result Blit9::initialize(Context9 *context9) in initialize() argument
98 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader"); in initialize()
103 ANGLE_TRY_HR(context9, result, "Failed to lock internal blit vertex shader"); in initialize()
113 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader declaration"); in initialize()
120 angle::Result Blit9::setShader(Context9 *context9, in setShader() argument
141 ANGLE_TRY((mRenderer->*createShader)(context9, reinterpret_cast<const DWORD *>(shaderCode), in setShader()
147 ANGLE_TRY_HR(context9, hr, "Failed to set shader for blit operation"); in setShader()
151 angle::Result Blit9::setVertexShader(Context9 *context9, ShaderId shader) in setVertexShader() argument
153 return setShader<IDirect3DVertexShader9>(context9, shader, "vs_2_0", in setVertexShader()
158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() argument
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DImage9.cpp46 angle::Result Image9::GenerateMip(Context9 *context9, in GenerateMip() argument
53 ANGLE_TRY_HR(context9, result, in GenerateMip()
59 ANGLE_TRY_HR(context9, result, in GenerateMip()
72 ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for mipmap generation"); in GenerateMip()
77 ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for mipmap generation"); in GenerateMip()
95 angle::Result Image9::GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source) in GenerateMipmap() argument
98 ANGLE_TRY(source->getSurface(context9, &sourceSurface)); in GenerateMipmap()
101 ANGLE_TRY(dest->getSurface(context9, &destSurface)); in GenerateMipmap()
103 ANGLE_TRY(GenerateMip(context9, destSurface, sourceSurface)); in GenerateMipmap()
111 angle::Result Image9::CopyLockableSurfaces(Context9 *context9, in CopyLockableSurfaces() argument
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DQuery9.cpp36 Context9 *context9 = GetImplAs<Context9>(context); in begin() local
42 ANGLE_TRY_HR(context9, result, "Internal query creation failed"); in begin()
49 ANGLE_TRY_HR(context9, result, "Failed to begin internal query"); in begin()
57 Context9 *context9 = GetImplAs<Context9>(context); in end() local
62 ANGLE_TRY_HR(context9, result, "Failed to end internal query"); in end()
75 angle::Result Query9::getResultBase(Context9 *context9, T *params) in getResultBase() argument
79 ANGLE_TRY(testQuery(context9)); in getResultBase()
119 angle::Result Query9::testQuery(Context9 *context9) in testQuery() argument
160 ANGLE_TRY_HR(context9, result, "Failed to test get query result"); in testQuery()
167 ANGLE_TRY_HR(context9, D3DERR_DEVICELOST, in testQuery()
DImage9.h32 static angle::Result GenerateMipmap(Context9 *context9, Image9 *dest, Image9 *source);
33 static angle::Result GenerateMip(Context9 *context9,
36 static angle::Result CopyLockableSurfaces(Context9 *context9,
88 angle::Result getSurface(Context9 *context9, IDirect3DSurface9 **outSurface);
90 angle::Result createSurface(Context9 *context9);
91 angle::Result setManagedSurface(Context9 *context9, IDirect3DSurface9 *surface);
92 angle::Result copyToSurface(Context9 *context9, IDirect3DSurface9 *dest, const gl::Box &area);
94 angle::Result lock(Context9 *context9, D3DLOCKED_RECT *lockedRect, const RECT &rect);
97 angle::Result copyFromRTInternal(Context9 *context9,
DBlit9.h42 angle::Result initialize(Context9 *context9);
76 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
89 angle::Result formatConvert(Context9 *context9,
99 angle::Result setFormatConvertShaders(Context9 *context9,
105 angle::Result copy(Context9 *context9,
115 angle::Result copySurfaceToTexture(Context9 *context9,
154 angle::Result setVertexShader(Context9 *context9, ShaderId shader);
155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
DFramebuffer9.cpp101 Context9 *context9 = GetImplAs<Context9>(context); in readPixelsImpl() local
108 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl()
143 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl()
166 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to read internal render target data."); in readPixelsImpl()
189 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to lock internal render target."); in readPixelsImpl()
233 Context9 *context9 = GetImplAs<Context9>(context); in blitImpl() local
349 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl()
383 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl()
DVertexBuffer9.cpp138 Context9 *context9 = GetImplAs<Context9>(context); in discard() local
141 ANGLE_TRY_HR(context9, result, "Failed to lock internal vertex buffer for discarding"); in discard()
144 ANGLE_TRY_HR(context9, result, "Failed to unlock internal vertex buffer for discarding"); in discard()
DIndexBuffer9.cpp129 Context9 *context9 = GetImplAs<Context9>(context); in discard() local
132 ANGLE_TRY_HR(context9, result, "Failed to lock internal index buffer"); in discard()
135 ANGLE_TRY_HR(context9, result, "Failed to unlock internal index buffer"); in discard()
DQuery9.h35 angle::Result testQuery(Context9 *context9);
38 angle::Result getResultBase(Context9 *context9, T *params);
DFence9.cpp59 angle::Result FenceNV9::testHelper(Context9 *context9, in testHelper() argument
67 ANGLE_TRY_HR(context9, result, "Failed to get query data"); in testHelper()
DFence9.h32 angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
DRenderer9.cpp641 Context9 *context9 = GetImplAs<Context9>(context); in flush() local
644 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in flush()
649 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in flush()
659 Context9 *context9 = GetImplAs<Context9>(context); in finish() local
662 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in finish()
670 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish()
698 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish()
1496 Context9 *context9 = GetImplAs<Context9>(context); in drawLineLoop() local
1510 ANGLE_CHECK(context9, in drawLineLoop()
1577 ANGLE_CHECK(context9, in drawLineLoop()
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DRenderer9.h350 angle::Result boxFilter(Context9 *context9, IDirect3DSurface9 *source, IDirect3DSurface9 *dest);