Searched refs:convertFloat_32_Uint_24_8 (Results 1 – 1 of 1) sorted by relevance
179 static void convertFloat_32_Uint_24_8(tcu::Vec4 inColor, unsigned char* dst, int);501 colorConversionMap[GL_FLOAT_32_UNSIGNED_INT_24_8_REV] = &convertFloat_32_Uint_24_8; in generateTextureData()612 void InternalformatCaseBase::convertFloat_32_Uint_24_8(tcu::Vec4 inColor, unsigned char* dst, int) in convertFloat_32_Uint_24_8() function in glcts::InternalformatCaseBase