Searched refs:convertUShort (Results 1 – 1 of 1) sorted by relevance
175 static void convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components);497 colorConversionMap[GL_UNSIGNED_SHORT] = &convertUShort; in generateTextureData()575 void InternalformatCaseBase::convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components) in convertUShort() function in glcts::InternalformatCaseBase