Searched refs:convertUShort_4_4_4_4 (Results 1 – 1 of 1) sorted by relevance
180 static void convertUShort_4_4_4_4(tcu::Vec4 inColor, unsigned char* dst, int);502 colorConversionMap[GL_UNSIGNED_SHORT_4_4_4_4] = &convertUShort_4_4_4_4; in generateTextureData()621 void InternalformatCaseBase::convertUShort_4_4_4_4(tcu::Vec4 inColor, unsigned char* dst, int) in convertUShort_4_4_4_4() function in glcts::InternalformatCaseBase