Searched refs:coordTypeName (Results 1 – 4 of 4) sorted by relevance
426 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local458 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()470 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()471 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
721 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local798 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1240 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local1290 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()1314 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()1315 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()2934 const char* coordTypeName = glu::getDataTypeName(glu::getDataTypeFloatVec(texCoordComps)); in initShaderSources() local2936 vert << "layout (location = 1) in highp " << coordTypeName << " a_texCoord;\n"; in initShaderSources()2937 vert << "layout (location = 0) out highp " << coordTypeName << " v_texCoord;\n"; in initShaderSources()2938 frag << "layout (location = 0) in highp " << coordTypeName << " v_texCoord;\n"; in initShaderSources()3149 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local3187 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()[all …]
757 const char* coordTypeName = glu::getDataTypeName(coordType); in initShaderSources() local799 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()