Searched refs:coordinateIndex (Results 1 – 3 of 3) sorted by relevance
189 int coordinateIndex = in parseMesh() local191 if (coordinateIndex >= coordinateCount || coordinateIndex < 0) { in parseMesh()194 vertices[vertexIndex++] = coordinates[coordinateIndex]; in parseMesh()195 coordinateIndices[i] = coordinateIndex; in parseMesh()
276 sw::AddressingMode SpirvShader::convertAddressingMode(int coordinateIndex, const vk::Sampler *sampl… in convertAddressingMode() argument282 if(coordinateIndex >= 1) in convertAddressingMode()289 if(coordinateIndex == 2) in convertAddressingMode()300 if(coordinateIndex <= 1) // Cube faces themselves are addressed as 2D images. in convertAddressingMode()337 switch(coordinateIndex) in convertAddressingMode()342 default: UNSUPPORTED("coordinateIndex: %d", coordinateIndex); in convertAddressingMode()
1300 …static sw::AddressingMode convertAddressingMode(int coordinateIndex, const vk::Sampler *sampler, V…