Searched refs:copyDest (Results 1 – 1 of 1) sorted by relevance
483 BufferStorage *copyDest = nullptr; in copySubData() local484 ANGLE_TRY(getLatestBufferStorage(context, ©Dest)); in copySubData()486 if (!copyDest) in copySubData()488 ANGLE_TRY(getStagingStorage(context, ©Dest)); in copySubData()499 ASSERT(copySource && copyDest); in copySubData()502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT)) in copySubData()506 else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT)) in copySubData()508 ANGLE_TRY(getStagingStorage(context, ©Dest)); in copySubData()514 if (copySource == copyDest) in copySubData()528 ANGLE_TRY(copyDest->copyFromStorage(context, copySource, sourceOffset, size, destOffset, in copySubData()[all …]