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Searched refs:copySubImage (Results 1 – 22 of 22) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h163 …virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,…
222 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x…
294 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x…
357 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x…
DTexture.cpp654 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in copySubImage() function in es2::Texture2D
1350 void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint z… in copySubImage() function in es2::TextureCubeMap
1686 void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffse… in copySubImage() function in es2::Texture3D
DlibGLESv2.cpp1076 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, source); in CopyTexSubImage2D()
5860 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); in CopyTexSubImage3DOES()
DlibGLESv3.cpp504 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); in CopyTexSubImage3D()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h94 …virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint…
143 …void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsi…
DTexture.cpp531 void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLi… in copySubImage() function in es1::Texture2D
DlibGLES_CM.cpp1000 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); in CopyTexSubImage2D()
/external/angle/src/libANGLE/renderer/
DTextureImpl_mock.h65 MOCK_METHOD5(copySubImage,
DTextureImpl.h90 virtual angle::Result copySubImage(const gl::Context *context,
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.h268 angle::Result copySubImage(const gl::Context *context,
400 angle::Result copySubImage(const gl::Context *context,
533 angle::Result copySubImage(const gl::Context *context,
663 angle::Result copySubImage(const gl::Context *context,
791 angle::Result copySubImage(const gl::Context *context,
DTextureD3D.cpp1114 angle::Result TextureD3D_2D::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_2D
1871 angle::Result TextureD3D_Cube::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_Cube
2592 angle::Result TextureD3D_3D::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_3D
3288 angle::Result TextureD3D_2DArray::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3D_2DArray
3920 angle::Result TextureD3DImmutableBase::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureD3DImmutableBase
/external/angle/src/libANGLE/renderer/null/
DTextureNULL.h62 angle::Result copySubImage(const gl::Context *context,
DTextureNULL.cpp79 angle::Result TextureNULL::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureNULL
/external/angle/src/libANGLE/renderer/gl/
DTextureGL.h108 angle::Result copySubImage(const gl::Context *context,
DTextureGL.cpp800 angle::Result TextureGL::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureGL
/external/angle/src/libANGLE/renderer/metal/
DTextureMtl.h78 angle::Result copySubImage(const gl::Context *context,
DTextureMtl.mm977 angle::Result TextureMtl::copySubImage(const gl::Context *context,
/external/angle/src/libANGLE/
DTexture.cpp1343 ANGLE_TRY(mTexture->copySubImage(context, index, Offset(), sourceArea, source)); in copyImage()
1361 angle::Result Texture::copySubImage(Context *context, in copySubImage() function in gl::Texture
1392 ANGLE_TRY(mTexture->copySubImage(context, index, destOffset, sourceArea, source)); in copySubImage()
DTexture.h404 angle::Result copySubImage(Context *context,
DContext.cpp4418 ANGLE_CONTEXT_TRY(texture->copySubImage(this, index, destOffset, sourceArea, framebuffer)); in copyTexSubImage2D()
4445 ANGLE_CONTEXT_TRY(texture->copySubImage(this, index, destOffset, sourceArea, framebuffer)); in copyTexSubImage3D()
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h78 angle::Result copySubImage(const gl::Context *context,
DTextureVk.cpp559 angle::Result TextureVk::copySubImage(const gl::Context *context, in copySubImage() function in rx::TextureVk