Searched refs:createAndAttachRenderBuffer (Results 1 – 1 of 1) sorted by relevance
1077 GLuint createAndAttachRenderBuffer(GLenum rbFormat, GLenum fbAttachment);1357 m_rbColor = createAndAttachRenderBuffer(m_testFormat.format, GL_COLOR_ATTACHMENT0); in createFramebuffer()1358 m_rbDepth = createAndAttachRenderBuffer(GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT); in createFramebuffer()1362 m_rbColor = createAndAttachRenderBuffer(GL_RGBA8, GL_COLOR_ATTACHMENT0); in createFramebuffer()1364 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_ATTACHMENT); in createFramebuffer()1366 m_rbStencil = createAndAttachRenderBuffer(m_testFormat.format, GL_STENCIL_ATTACHMENT); in createFramebuffer()1371 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_ATTACHMENT); in createFramebuffer()1376 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_STENCIL_ATTACHMENT); in createFramebuffer()1410 GLuint RenderbufferCase::createAndAttachRenderBuffer(GLenum rbFormat, GLenum fbAttachment) in createAndAttachRenderBuffer() function in glcts::RenderbufferCase