Searched refs:createDepthStencil (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 96 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize() 100 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize()
|
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.cpp | 765 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() function
|
D | libGLES_CM.hpp | 225 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); member in LibGLES_CMexports
|
D | main.cpp | 336 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth); 1598 this->createDepthStencil = ::createDepthStencil; in LibGLES_CMexports()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 1540 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth); 1744 this->createDepthStencil = ::createDepthStencil; in LibGLESv2exports()
|
D | libGLESv2.hpp | 250 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); member in LibGLESv2exports
|
D | Texture.cpp | 2024 NO_SANITIZE_FUNCTION egl::Image *createDepthStencil(int width, int height, sw::Format format, int m… in createDepthStencil() function
|