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Searched refs:createDepthStencil (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libEGL/
DSurface.cpp96 …depthStencil = libGLESv2->createDepthStencil(width, height, config->mDepthStencilFormat, config->m… in initialize()
100 …depthStencil = libGLES_CM->createDepthStencil(width, height, config->mDepthStencilFormat, config->… in initialize()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp765 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() function
DlibGLES_CM.hpp225 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); member in LibGLES_CMexports
Dmain.cpp336 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
1598 this->createDepthStencil = ::createDepthStencil; in LibGLES_CMexports()
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp1540 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
1744 this->createDepthStencil = ::createDepthStencil; in LibGLESv2exports()
DlibGLESv2.hpp250 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth); member in LibGLESv2exports
DTexture.cpp2024 NO_SANITIZE_FUNCTION egl::Image *createDepthStencil(int width, int height, sw::Format format, int m… in createDepthStencil() function