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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2476 const float* curr_triangle = set_vertex_data + in verifyResultData() local
2480 if (TessellationShaderUtils::isTriangleDefined(base_triangle_vertex1, curr_triangle)) in verifyResultData()