Searched refs:currentDSState (Results 1 – 1 of 1) sorted by relevance
3362 const gl::DepthStencilState ¤tDSState = apiState.getDepthStencilState(); in CaptureMidExecutionSetup() local3363 if (defaultDSState.depthFunc != currentDSState.depthFunc) in CaptureMidExecutionSetup()3365 cap(CaptureDepthFunc(replayState, true, currentDSState.depthFunc)); in CaptureMidExecutionSetup()3368 if (defaultDSState.depthMask != currentDSState.depthMask) in CaptureMidExecutionSetup()3370 cap(CaptureDepthMask(replayState, true, gl::ConvertToGLBoolean(currentDSState.depthMask))); in CaptureMidExecutionSetup()3373 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()3375 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()3378 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup()3380 capCap(GL_STENCIL_TEST, currentDSState.stencilTest); in CaptureMidExecutionSetup()3383 if (currentDSState.stencilFunc == currentDSState.stencilBackFunc && in CaptureMidExecutionSetup()[all …]