Home
last modified time | relevance | path

Searched refs:currentDSState (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3362 const gl::DepthStencilState &currentDSState = apiState.getDepthStencilState(); in CaptureMidExecutionSetup() local
3363 if (defaultDSState.depthFunc != currentDSState.depthFunc) in CaptureMidExecutionSetup()
3365 cap(CaptureDepthFunc(replayState, true, currentDSState.depthFunc)); in CaptureMidExecutionSetup()
3368 if (defaultDSState.depthMask != currentDSState.depthMask) in CaptureMidExecutionSetup()
3370 cap(CaptureDepthMask(replayState, true, gl::ConvertToGLBoolean(currentDSState.depthMask))); in CaptureMidExecutionSetup()
3373 if (defaultDSState.depthTest != currentDSState.depthTest) in CaptureMidExecutionSetup()
3375 capCap(GL_DEPTH_TEST, currentDSState.depthTest); in CaptureMidExecutionSetup()
3378 if (defaultDSState.stencilTest != currentDSState.stencilTest) in CaptureMidExecutionSetup()
3380 capCap(GL_STENCIL_TEST, currentDSState.stencilTest); in CaptureMidExecutionSetup()
3383 if (currentDSState.stencilFunc == currentDSState.stencilBackFunc && in CaptureMidExecutionSetup()
[all …]