Searched refs:currentImage (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/WSI/ |
D | VkSwapchainKHR.cpp | 40 PresentImage ¤tImage = images[i]; in destroy() local 41 if(currentImage.exists()) in destroy() 43 surface->detachImage(¤tImage); in destroy() 44 currentImage.clear(); in destroy() 70 PresentImage ¤tImage = images[i]; in retire() local 71 if(currentImage.isAvailable()) in retire() 73 surface->detachImage(¤tImage); in retire() 74 currentImage.clear(); in retire() 128 PresentImage ¤tImage = images[i]; in createImages() local 130 status = currentImage.allocateImage(device, imageInfo); in createImages() [all …]
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/external/swiftshader/src/Main/ |
D | FrameBufferOSX.mm | 26 layer(layer), buffer(nullptr), provider(nullptr), currentImage(nullptr) 41 CGImageRelease(currentImage); 65 if(currentImage) 67 CGImageRelease(currentImage); 69 currentImage = image;
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D | FrameBufferOSX.hpp | 45 CGImageRef currentImage; member in sw::FrameBufferOSX
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/external/deqp/modules/gles31/functional/ |
D | es31fCopyImageTests.cpp | 545 const int currentImage = iteration.getCurrentImage(); in computeQuadTexCoords() local 554 const float r = (float(currentImage) + 0.5f) / (float)iteration.getLevelImageCount(); in computeQuadTexCoords() 560 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage))); in computeQuadTexCoords() 564 computeQuadTexCoord2DArray(texCoord, currentImage, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); in computeQuadTexCoords()
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