Searched refs:currentMatrixStack (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/libANGLE/ |
D | GLES1State.cpp | 270 auto &stack = currentMatrixStack(); in pushMatrix() 277 auto &stack = currentMatrixStack(); in popMatrix() 281 GLES1State::MatrixStack &GLES1State::currentMatrixStack() in currentMatrixStack() function in gl::GLES1State 303 const GLES1State::MatrixStack &GLES1State::currentMatrixStack() const in currentMatrixStack() function in gl::GLES1State 322 currentMatrixStack().back() = m; in loadMatrix() 328 angle::Mat4 currentMatrix = currentMatrixStack().back(); in multMatrix() 329 currentMatrixStack().back() = currentMatrix.product(m); in multMatrix()
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D | GLES1State.h | 178 MatrixStack ¤tMatrixStack(); 179 const MatrixStack ¤tMatrixStack() const;
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D | validationES1.cpp | 1242 const auto &stack = context->getState().gles1().currentMatrixStack(); in ValidatePopMatrix() 1254 const auto &stack = context->getState().gles1().currentMatrixStack(); in ValidatePushMatrix()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 3225 sw::MatrixStack &Context::currentMatrixStack() in currentMatrixStack() function in es1::Context 3248 currentMatrixStack().identity(); in loadIdentity() 3253 currentMatrixStack().load(m); in load() 3258 if(!currentMatrixStack().push()) in pushMatrix() 3266 if(!currentMatrixStack().pop()) in popMatrix() 3274 currentMatrixStack().rotate(angle, x, y, z); in rotate() 3279 currentMatrixStack().translate(x, y, z); in translate() 3284 currentMatrixStack().scale(x, y, z); in scale() 3289 currentMatrixStack().multiply(m); in multiply() 3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum() [all …]
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D | Context.h | 642 sw::MatrixStack ¤tMatrixStack();
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