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Searched refs:currentMatrixStack (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DGLES1State.cpp270 auto &stack = currentMatrixStack(); in pushMatrix()
277 auto &stack = currentMatrixStack(); in popMatrix()
281 GLES1State::MatrixStack &GLES1State::currentMatrixStack() in currentMatrixStack() function in gl::GLES1State
303 const GLES1State::MatrixStack &GLES1State::currentMatrixStack() const in currentMatrixStack() function in gl::GLES1State
322 currentMatrixStack().back() = m; in loadMatrix()
328 angle::Mat4 currentMatrix = currentMatrixStack().back(); in multMatrix()
329 currentMatrixStack().back() = currentMatrix.product(m); in multMatrix()
DGLES1State.h178 MatrixStack &currentMatrixStack();
179 const MatrixStack &currentMatrixStack() const;
DvalidationES1.cpp1242 const auto &stack = context->getState().gles1().currentMatrixStack(); in ValidatePopMatrix()
1254 const auto &stack = context->getState().gles1().currentMatrixStack(); in ValidatePushMatrix()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp3225 sw::MatrixStack &Context::currentMatrixStack() in currentMatrixStack() function in es1::Context
3248 currentMatrixStack().identity(); in loadIdentity()
3253 currentMatrixStack().load(m); in load()
3258 if(!currentMatrixStack().push()) in pushMatrix()
3266 if(!currentMatrixStack().pop()) in popMatrix()
3274 currentMatrixStack().rotate(angle, x, y, z); in rotate()
3279 currentMatrixStack().translate(x, y, z); in translate()
3284 currentMatrixStack().scale(x, y, z); in scale()
3289 currentMatrixStack().multiply(m); in multiply()
3294 currentMatrixStack().frustum(left, right, bottom, top, zNear, zFar); in frustum()
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DContext.h642 sw::MatrixStack &currentMatrixStack();