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Searched refs:currentSourceDepthIndex (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp3376 gl::ImageIndex currentSourceDepthIndex = gl::ImageIndex::Make2DArray(sourceLevel, i); in copyTexture() local
3384 ANGLE_TRY(sourceD3D->getImageAndSyncFromStorage(context, currentSourceDepthIndex, in copyTexture()